Below are basic listings of the non player nations along with capitals and starting forces.
Non Player Nations save money every turn and by default build infantry to be placed on their
capital cities. Non Player Nations in this version of 1483 Online can not be made into allies
or attack player nations. Most non player nations have at least one or more cities, but not
all do. Non player nations with no cities can not build.
Nation: Khanate of Astrakhan
Nation Capital: Astrakhan
Starting Resource: 4
-- From Land: 3
-- From Trade: 1
__Total Starting Military__
Infantry: 1
Cavalry: 3
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
Nation: Kingdom of Georgia
Nation Capital: Tblilisi
Starting Resource: 2
-- From Land: 2
-- From Trade: 0
__Total Starting Military__
Infantry: 2
Cavalry: 0
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
Nation: Emirate of Dulgadir
Nation Capital: Dulgadir
Starting Resource: 3
-- From Land: 2
-- From Trade: 1
__Total Starting Military__
Infantry: 0
Cavalry: 2
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
Nation: Kingdom of Cyprus
Nation Capital: Cyprus
Starting Resource: 4
-- From Land: 3
-- From Trade: 1
__Total Starting Military__
Infantry: 2
Cavalry: 0
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
Nation: Kingdom of Raizan
Nation Capital: Raizan
Starting Resource: 5
-- From Land: 3
-- From Trade: 2
__Total Starting Military__
Infantry: 2
Cavalry: 2
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
Nation: Ziyanid Emirate
Nation Capital: Mostaganem
Starting Resource: 5
-- From Land: 4
-- From Trade: 1
__Total Starting Military__
Infantry: 2
Cavalry: 0
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
Nation: Kanem Empire
Nation Capital: Ghat
Starting Resource: 5
-- From Land: 3
-- From Trade: 2
__Total Starting Military__
Infantry: 2
Cavalry: 3
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
Nation: Emirate of Grenada
Nation Capital: Grenada
Starting Resource: 5
-- From Land: 4
-- From Trade: 1
__Total Starting Military__
Infantry: 3
Cavalry: 2
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
Nation: Kingdom of Milan
Nation Capital: Corsica
Starting Resource: 3
-- From Land: 1
-- From Trade: 2
__Total Starting Military__
Infantry: 1
Cavalry: 0
Knights: 0
Artillery: 0
Generals: 0
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
Nation: Kingdom of Ireland
Nation Capital: Tblilisi
Starting Resource: 4
-- From Land: 3
-- From Trade: 1
__Total Starting Military__
Infantry: 3
Cavalry: 1
Knights: 0
Artillery: 0
Generals: 1
Merchantmen: 0
Frigates: 0
Ships of the Line: 0
|
White territories are areas not owned by any nation, but are populated by various tribes and
migratory peoples. This means when your forces move into such a territory it is random what
opposition, if any, they will encounter. These forces can range from nothing to 2 infantry
and 2 cavalry. See the game rules for complete details.